McDonald's Happy Meal Readers
McDonald's Happy Meal Readers
McDonald's Happy Meal Readers
This long term project involved the production of digital books included in the Happy Meal App, with animated illustrations based on stories by Cresida Cowell (best known for the book series "How to Train Your Dragon"). As Lead Animator, I was responsible for developing workflows involving the preparation of assets in Photoshop, rigging and animating them in Esoteric Spine and integrating them in Unity and coordinating with the rest of the team - animators, designers, developers and producers. My role: Lead Animator - develop and perform workflows involving 2D asset preparation, rigging, animation, game engine integration and team coordination. Software: Photoshop, Spine, Unity
This long term project involved the production of digital books included in the Happy Meal App, with animated illustrations based on stories by Cresida Cowell (best known for the book series "How to Train Your Dragon"). As Lead Animator, I was responsible for developing workflows involving the preparation of assets in Photoshop, rigging and animating them in Esoteric Spine and integrating them in Unity and coordinating with the rest of the team - animators, designers, developers and producers. My role: Lead Animator - develop and perform workflows involving 2D asset preparation, rigging, animation, game engine integration and team coordination. Software: Photoshop, Spine, Unity
This long term project involved the production of digital books included in the Happy Meal App, with animated illustrations based on stories by Cresida Cowell (best known for the book series "How to Train Your Dragon"). As Lead Animator, I was responsible for developing workflows involving the preparation of assets in Photoshop, rigging and animating them in Esoteric Spine and integrating them in Unity and coordinating with the rest of the team - animators, designers, developers and producers. My role: Lead Animator - develop and perform workflows involving 2D asset preparation, rigging, animation, game engine integration and team coordination. Software: Photoshop, Spine, Unity
Category
Category
Category
Animation / Interactive
Animation / Interactive
Animation / Interactive
Client
Client
Client
McDonald's
McDonald's
McDonald's
Platform
Platform
Platform
Unity / App
Unity / App
Unity / App
Year
Year
Year
2018-2020
2018-2020
2018-2020
Examples of animations and rigging solutions I developed for the project. Also showing my general work process for an entire scene.