McDonald's Happy Meal Readers

McDonald's Happy Meal Readers

McDonald's Happy Meal Readers

This long term project involved the production of digital books included in the Happy Meal App, with animated illustrations based on stories by Cresida Cowell (best known for the book series "How to Train Your Dragon"). As Lead Animator, I was responsible for developing workflows involving the preparation of assets in Photoshop, rigging and animating them in Esoteric Spine and integrating them in Unity and coordinating with the rest of the team - animators, designers, developers and producers. My role: Lead Animator - develop and perform workflows involving 2D asset preparation, rigging, animation, game engine integration and team coordination. Software: Photoshop, Spine, Unity

This long term project involved the production of digital books included in the Happy Meal App, with animated illustrations based on stories by Cresida Cowell (best known for the book series "How to Train Your Dragon"). As Lead Animator, I was responsible for developing workflows involving the preparation of assets in Photoshop, rigging and animating them in Esoteric Spine and integrating them in Unity and coordinating with the rest of the team - animators, designers, developers and producers. My role: Lead Animator - develop and perform workflows involving 2D asset preparation, rigging, animation, game engine integration and team coordination. Software: Photoshop, Spine, Unity

This long term project involved the production of digital books included in the Happy Meal App, with animated illustrations based on stories by Cresida Cowell (best known for the book series "How to Train Your Dragon"). As Lead Animator, I was responsible for developing workflows involving the preparation of assets in Photoshop, rigging and animating them in Esoteric Spine and integrating them in Unity and coordinating with the rest of the team - animators, designers, developers and producers. My role: Lead Animator - develop and perform workflows involving 2D asset preparation, rigging, animation, game engine integration and team coordination. Software: Photoshop, Spine, Unity

Category

Category

Category

Animation / Interactive

Animation / Interactive

Animation / Interactive

Client

Client

Client

McDonald's

McDonald's

McDonald's

Platform

Platform

Platform

Unity / App

Unity / App

Unity / App

Year

Year

Year

2018-2020

2018-2020

2018-2020

Examples of animations and rigging solutions I developed for the project. Also showing my general work process for an entire scene.

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